JAMSkinsA new visual direction for the whole product.

As product and UX/UI designer, I designed the product interfaces and contributed to almost all user flows. My work transformed the earlier visual style into the cyberpunk direction now used by the platform.

  • Gaming & skin marketplace
  • Product & UX/UI design
JAMSkins case-opening and skin marketplace artwork with game items and a character.

The project at a glance

My role
Product & UX/UI designer. Interface design across the product and participation in almost all user flows.
The task
Develop a new cyberpunk visual direction and carry it through the product’s interfaces.
Key work
Visual concept, cashier flows, game interfaces, case-opening interactions and a connected case library.
Implemented result
My visual concept became the platform’s current look. The case library connects to case opening, the Upgrader and the marketplace.

The task

The earlier version needed a different visual direction. I developed a cyberpunk concept and carried it across the product’s screens, while also working through the interactions inside games and the cashier. The work covered both how the platform looks and how its main flows connect.

Connecting the product

A shared visual concept

I transformed the visual style across the interface. The current platform uses that concept as the basis for its appearance.

A case library with onward paths

The added library connects cases with opening, the Upgrader and the marketplace. It gives those activities a shared entry point.

The interface

My contribution included the product interfaces and almost all user flows. A substantial part of the work focused on the cashier, the games themselves and case-opening interactions. The screens below show how shared controls and visual patterns connect those areas.

Game interfaces
Cases, Mines, Dice and the Upgrader use a shared visual language while showing information specific to each mechanic. The Upgrader foregrounds probability; Dice places its result alongside a scale.
Items and collections
The artwork explores case collections and item-focused screens. The selected item, its information and the next action are grouped together.
Responsive layouts
Mobile screens retain the same identity while arranging controls for a smaller display. The case shows how the main interaction fits alongside navigation and supporting information.
Progression and identity
Rank badges and characters create a recognizable progression system. They extend the visual identity across the product without replacing functional labels and controls.

The original design

Explore the screens, user flow, typography and color palette in the original visual case.

Open the complete visual caseOpen the full-size imageJAMSkins case study showing interface priorities, product flows, game modes, item screens, mobile layouts, rank badges and characters.

Designed by Alex Altunin

I’m a Product & UX/UI designer with 6+ years of experience. I work on web and mobile interfaces, with a focus on SaaS platforms, CRM and ERP workflows, dashboards and marketplaces.

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